Everything under Animation, Cameras, Lights, and Embed Media should be unchecked.Select only your cosmetic and "export selected" as an.At this point your item is ready for export.put all zeros in the transform matrix.You can do this by putting all 0's on the world transform matrix, as follows: Turn off "Affect Pivot Only" in the modifier panel to go back to regular translation mode.Your cosmetic pivot is now aligned to the character's head bone. press H (select by name) and select the "Head" bone.Select "Affect Pivot Only" in the Hierarchy tab in the modifier panel.Align your cosmetic pivot to the characters Head bone, as follows:.Model and texture your cosmetic using the character as reference, tweak scale and positioning until it looks correct. ![]() You can find the character source art files here: KF2 Character Source Art Download ![]()
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